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The game should be instructive and promote tactility and perception, which are nowadays underdeveloped in children. The technological elements are not hidden but deliberately made visible as part of the embroidery. The children will see and understand the effects of their actions while touching the elements with their hands.

Different elements trigger different lights. It is exciting to see how they can physically implement a cognitive perception of both what the technology does and triggers. The technological elements will be highlighted and well-integrated in the embroidery. Thus, new technologies promote:

  • transformation into a new age of 21st-century ornamentation.

  • experience of new tactility through technology and different sensors.

  • reinterpretation of old and traditional ornaments, adding a new perceptive function.

Children in the 21st century are avid users of technology. This rise in use has led to much attention on the consequences of technology use and its impact on children. The underdeveloped, fine motor skills can be stimulated and improved through wearable haptic interface, such as the Haptic-Screen T-Shirt.

Input A tactile fabric that glows with touch through three types of touch sensors.

Objective The child discovers different textures through crafts. An interactive game is developed by touching various types of embroidery with three-dimensional textures.

Tactile perceptions are further developed in the game:

Different types of yarns and sensors are tested for their tactile softness. The touch should lead to a pleasant experience.


Output Crafting 3.0: The embroidery functions as a sensor activated through touch.

To promote children’s tactility and perception, which is nowadays mostly by touchscreen glass, by adding a new layer of experience to a game.

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